component.controller¶
A Controller is a component that can process events from the keyboard or the mouse, launched at the beginning and the end of a time step.
Contents¶
AnimationEditor |
The AnimationEditor component is used to build an animation from key points motion, or typically to build effector goals trajectories. |
CommunicationController |
The CommunicationController component can be used to send data from a simulation to another using ZMQ library. |
DataVariationLimiter |
The DataVariationLimiter component is used to avoid big variation of an input data. |
SerialPortBridgeGeneric |
The “SerialPortBridgeGeneric” component is used to send data (force, displacement, pressure…) through the usb port. |